Verdict of the Moirai

The Fates have lost their shears

Verdict of the Moirai

A board game and an auto-battler in one. Roll the Fates' die around the Greek world, claim its temples, raise a warband of heroes, monsters and nymphs, and be the last thread left uncut.

Windows PC. Free. Play against the computer or with up to seven friends online.

One round, three parts

Demigods walking the ring of temples

1 Cast the lots

Roll the twelve-sided die and walk the ring of forty tiles. Claim temples for income, make rivals pay tribute, draw omens, and visit the Underworld, Elysium and the Agora.

The shop and the warband's field

2 Raise a warband

Spend your drachmae on units, set them in two rows, and merge three copies into a golden unit twice as strong. Climb the shop's tiers for heroes of legend.

A battle in the arena

3 Battle

Warbands fight on their own while your demigod's gift charges and your companion strikes. Lose, and the Fates cut your thread. Temples soften every blow.

The Fates' die over the ring of temples

Four demigods. Four companions.

Play as Heracles, Theseus, Autolycus or Plutus, each with a gift that turns battles and a bonded companion that grows with you: the Eagle of Zeus, the Hippocamp, the Golden Ram and the Grain Serpent, each evolving into a legend.

Every unit, sculpted

Heralds who bless each other, heroes who grow with every kill, monsters that rise again as they fall, nymphs who bring the riches.

Warbands that win

From the in-game guide: the final warbands that take matches, and why.

The Herald Choir

Shrine Keepers, the Oracle's Priestess and the Voice of Olympus stack their blessings until every herald is huge, behind two Aegis walls. Best with Heracles, holding the Heavens.

The Heroes' March

Heroes keep what they win. The Champion of the Games and the Captain of the Argo spread every kill to the whole warband, and it snowballs. Best with Autolycus.

The Hydra Swarm

Every monster that dies leaves more behind: heads, hydras, wisps and gorgons. The enemy runs out of blows first. Best with Plutus, holding the Deep.

The Nymphs' Fortune

Dryads and Naiads pay for everything early; the Spring Queen and the Mother of Rivers grow the warband huge late. Best with Theseus, holding the Sea.

The Wall

Guards in front soak every attack while the Hundred-Handed and the Harpy strike over them. Fits any demigod: play the board for temples.

The Argo's Crew

Heroes behind Aegis, blessed by heralds before the first blow: a late-game warband that wins its first fights and never stops growing.

Join the beta

Sign up and we will email you a download link and an invitation to the online tables when your place opens. Windows PC only for now.